1) What is virtual
constructors/destructors?
Virtual destructors: If an object (with a non-virtual destructor) is destroyed
explicitly by applying the delete operator to a base-class pointer to the
object, the base-class destructor function (matching the pointer type) is
called on the object.
There is a simple solution to this
problem – declare a virtual base-class destructor. This makes all derived-class
destructors virtual even though they don’t have the same name as the base-class
destructor. Now, if the object in the hierarchy is destroyed explicitly by
applying the delete operator to a base-class pointer to a derived-class object,
the destructor for the appropriate class is called.
Virtual constructor: Constructors cannot be virtual. Declaring a constructor as
a virtual function is a syntax error.
2. What do you mean by pure virtual
functions?
A pure virtual member function is a
member function that the base class forces derived classes to provide. Normally
these member functions have no implementation. Pure virtual functions are
equated to zero.
class Shape { public: virtual void
draw() = 0; };
3. What is namespace?
Namespaces allow us to group a set of
global classes, objects and/or functions under a name. To say it somehow, they
serve to split the global scope in sub-scopes known
as namespaces.
The form to use namespaces is:
namespace identifier { namespace-body }
Where identifier is any valid
identifier and namespace-body is the set of classes, objects and
functions that are included within the namespace. For example:
namespace general { int a, b; } In this
case, a and b are normal variables integrated within the general
namespace. In order to access to these variables from outside the
namespace we have to use the scope operator ::. For example, to access
the previous variables we would have to put:
general::a general::b
The functionality of namespaces is
specially useful in case that there is a possibility that a global object or
function can have the same name than another one, causing a
redefinition error.
4. What is RTTI?
Runtime type identification (RTTI)
lets you find the dynamic type of an object when you have only a pointer or a
reference to the base type. RTTI is the official way in
standard C++ to discover the type of
an object and to convert the type of a pointer or reference (that is, dynamic
typing). The need came from practical experience with
C++. RTTI replaces many homegrown
versions with a solid, consistent approach.
5. What is a template?
Templates allow to create generic
functions that admit any data type as parameters and return value without
having to overload the function with all the possible data types. Until certain
point they fulfill the functionality of a macro. Its prototype is any of the
two following ones:
template <class indetifier> function_declaration; template <typename indetifier> function_declaration;
The only difference between both
prototypes is the use of keyword class or typename, its use
isindistinct since both expressions have exactly the same meaning and behave
exactly the same way.
6. What do you mean by inline
function?
The idea behind inline functions
is to insert the code of a called function at the point where the function is
called. If done carefully, this can improve the application's
performance in exchange for increased
compile time and possibly (but not always) an increase in the size of the
generated binary executables.
7. What is virtual class and friend
class?
Friend classes are used when two or more classes are designed to work
together and need access to each other's implementation in ways that the rest
of the world
shouldn't be allowed to have. In
other words, they help keep private things private. For instance, it may be
desirable for class DatabaseCursor to have more privilege to the internals of
class Database than main() has.
8. What is function overloading and
operator overloading?
Function overloading: C++ enables several functions of the same name to be
defined, as long as these functions have different sets of parameters (at least
as far as their types are concerned). This capability is called function
overloading. When an overloaded function is called, the C++ compiler selects
the proper function by examining the number, types and order of the arguments
in the call.
Function overloading is commonly used
to create several functions of the same name that perform similar tasks but on
different data types.
Operator overloading allows existing C++ operators to be redefined so that they
work on objects of user-defined classes. Overloaded operators are syntactic
sugar for
equivalent function calls. They form
a pleasant facade that doesn't add anything fundamental to the language (but
they can improve understandability and reduce
maintenance costs).
9. Difference between realloc() and
free()?
The free subroutine frees a block of
memory previously allocated by the malloc subroutine.
Undefined results occur
if the Pointer parameter is not a valid pointer. If the Pointer parameter
is a null
value, no action will occur. The realloc subroutine changes the size of the
block of
memory pointed to by the Pointer parameter to the number of bytes
specified by the Size
parameter and returns a new pointer to the block. The
pointer specified by the Pointer
parameter must have been created with the
malloc, calloc, or realloc subroutines and not
been deallocated with the free
or realloc subroutines. Undefined
results occur if the Pointer
parameter is not a valid pointer
10. What do you mean by binding of
data and functions?
Encapsulation.
11. What is abstraction?
Abstraction is of the process of
hiding unwanted details from the user.
12. What is encapsulation?
Packaging an object’s variables
within its methods is called encapsulation.
13. What is the difference between an
object and a class?
Classes and objects are separate but
related concepts. Every object belongs to a class and
every class contains one
or more related objects.
Ø A Class is static. All of the
attributes of a class are fixed before, during, and after the
execution of a
program. The attributes of a class don't change.
Ø The class to which an object
belongs is also (usually) static. If a particular object belongs
to a certain
class at the time that it is created then it almost certainly will still belong
to that
class right up until the time that it is destroyed.
Ø An Object on the other hand has a
limited lifespan. Objects are created and eventually
destroyed. Also during
that lifetime, the attributes of the object may undergo significant
change.
14. What is polymorphism? Explain
with an example?
"Poly" means
"many" and "morph" means "form". Polymorphism is
the ability of an object (or
reference) to assume (be replaced by) or become
many different forms of
object.
Example: function overloading,
function overriding, virtual functions. Another example can
be a plus ‘+’ sign,
used for adding two integers or for using it to concatenate two strings.
15.What do you mean by inheritance?
Inheritance is the process of
creating new classes, called derived classes, from existing
classes or base
classes. The derived class inherits all the capabilities of the base class, but
can add embellishments and refinements of its own.
16.What is a scope resolution
operator?
A scope resolution operator (::),
can be used to define the member functions of a class
outside the class.
17. What are virtual functions?
A virtual function allows derived
classes to replace the implementation provided by the base
class.The compiler
makes sure the replacement is always called whenever
the object in question is actually of
the derived class, even if the object is accessed by a
base pointer rather than
a derived pointer. This allows algorithms in the base class to be
replaced in
the derived class, even if users don't know about the derived class.
18. What is friend function?
As the name suggests, the function
acts as a friend to a class. As a friend of a class, it can
access its private
and protected members. A friend function is not a member of
the class. But it must be listed in
the class definition.
19. What is the difference between
class and structure?
Structure: Initially (in C) a structure was used to bundle different
type of data types together
to perform a particular functionality. But C++
extended the structure to contain functions
also. The major difference is that
all declarations inside a structure are by default public.
Class: Class is a successor of Structure. By default all the
members inside the class are
private.
20. What is public, protected,
private?
Ø Public, protected and private are
three access specifiers in C++.
Ø Public data members and member functions
are accessible outside the class.
Ø Protected data members and member
functions are only available to derived classes.
Ø Private data members and member
functions can’t be accessed outside the class.
21.What is an object?
Object is a software bundle of
variables and related methods. Objects have state and
behavior.
22.What is a class?
Class is a user-defined data type in
C++. It can be created to solve a particular kind of
problem.After creation the
user need not know the specifics of the working of a class.\
23.Does c++ support multilevel and multiple inheritance?Yes.
24.What are the advantages of inheritance?
• It permits code reusability.
• Reusability saves time in program development.
• It encourages the reuse of proven and debugged high-quality software, thus reducing
problem after a system becomes functional.
25.What is the difference between declaration and definition?
The declaration tells the compiler that at some later point we plan to present the definition of
this declaration.
E.g.: void stars () //function declaration
The definition contains the actual implementation.
E.g.: void stars () // declarator
{
for(int j=10; j>=0; j--) //function body
cout<<”*”;
cout<<endl;
}
Very nice blog, Thank you for providing good information.
ReplyDeletepython training in bangalore | python online Training
artificial intelligence training in bangalore | artificial intelligence online training
machine learning training in bangalore | machine learning online training
uipath-training-in-bangalore | uipath online training
blockchain training in bangalore | blockchain online training
aws training in Bangalore | aws online training
data science training in bangalore | data science online training
hadoop training in bangalore | hadoop online training
iot training in bangalore | iot online training